Quick draw is a rapid-fire version of Pictionary.
Students are divided into teams. One student
from each team comes forward to draw the
picture on a mini white board. After selecting a
word, the students have fifteen seconds to draw
a picture based on the word, without speaking or
writing anything. The student's team then has
three chances to guess the word. If the team
guesses correctly on their first try, they score
three points. On their second attempt, they get
two points. On their last try, they score one
point. Their answers are whispered to the
teacher so that the other groups cannot hear
them. The team with the most points at the end
of the game wins.